In salvaging content from Yiddish.Ninja, I found some playable demos from my retro gaming class at Seattle CoderDojo. The first full game was a Simon clone.
This was interesting in a separate way because I was working on this when I was approached by Google about a technical writing role and part of the technical screening would be to discuss how to build a Simon game. How serendipitous is that? I passed the screen, but my unwillingness to consider jobs that would require relocation ended the process there.
Anyhoodles, the class materials that walk through the creation of the game are all in a free Retro Gaming Workshop for Kids repository on Github. And if you’d like to play the game, click the link below.